11/18/2023 0 Comments Protopie vs principle![]() ![]() I sometimes see designers, especially those at the beginning of their careers, becoming dejected when their prototype is torn apart (figuratively, not literally!) by test participants during the usability testing process. Interaction designers need to stitch together the UX and UI, focusing primarily on how the product will work before layering in the visual design elements. This is why interaction design is so important. When it comes to the actual prototyping process, it becomes a struggle to fit the product’s functionality into the static UI that has already been created. ![]() Meanwhile, the UX practitioner will head off and conduct some user research to test fundamental ideas using basic wireframes. Product and UI designers will immediately start creating a high-fidelity UI in Sketch (or whichever tool they’re using). I’ve seen this mistake happen in quite a few different companies. The main thing is to ensure that the product works as expected-the high-fidelity visual design can come later. Unfortunately, in the digital product design world, too many professionals do this the other way around. They spend a a lot of time on white box testing, trying to work out how everything will interact from an interaction perspective before they layer on final graphics. The problem here is that it’s easy to miss key interactions and scenarios that need to be designed for. Many designers are accustomed to using Sketch, Figma, Adobe XD, and so on-in other words, tools based focusing on UI design primarily rather than interaction design. I always suggest that designers design first in a prototyping tool rather than in a static UI creation tool. Work on interaction design before UI design If you’re spending multiple days just to produce a single component, your development timeline is going to take a lot more time than you planned. At the beginning of the design process, in most cases, your job is to create ten or so prototypes, test them all, and get rid of eight or nine of them before proceeding. Just make them good enough to be believable. Try not to spend time perfecting the visual look. I personally believe you should create prototypes as quickly as possible while still making sure they function and look the way that they should. Prototypes aren’t the end product, they just help you to receive crucial feedback and iterate more effectively. You want to make it flexible, modular, and reusable-even though this is totally unnecessary. The thing is, as soon as you're in that mindset, you start wanting to make everything work. It’s easy to lose yourself in a project and to feel like you’re creating an actual product. ![]() High-fidelity prototyping tools (like ProtoPie) are so advanced that designers can almost get caught up in everything that they can do. Remember: you’re not building a real product The main advantage of high-fidelity prototyping is discovering mistakes or improvements before moving into costly development and implementation. Use high-fidelity prototypes for the following: You’d typically create high-fidelity prototypes with a prototyping tool like ProtoPie. High-fidelity prototyping is the process of creating prototypes that look and feel realistic, are highly functional and interactive, and are barely distinguishable from the end product. In this article, we’re going to delve into how he approaches high-fidelity prototyping-specifically, the three principles that he follows on a daily basis. We recently caught up with Darren Bennett, former UX Designer at Microsoft, to discuss all things high-fidelity prototyping. ![]()
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